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![]() also ranks first in downloads worldwide, with 15.3 million installations, or 24.7%.Īmong marketplaces, Google Play leads in downloads with 45.5 million installations or 73.4%. Regarding downloads, RAID: Shadow Legends reached the 62 million player mark. The App Store accounts for $408.5 million, or 40.7%. Google Play accounts for the lion’s share of revenue, with $594.6 million, or 59.3%of total player spending. Germany is second with 5.8% revenue, and the United Kingdom is third with 4.5% revenue. The United States ranks first in revenue for RAID: Shadow Legends and brought in $595.5 million, representing 59.4% of total player spending. Among games that use Gacha mechanics, RAID: Shadow Legends ranked 17th in global revenue. Plarium’s product is second only to Uma Musume Pretty Derby from Cygames Studios, which grossed $409.8 million in the team-based RPG sub-genres. According to Sensor Tower Game Intelligence, RAID: Shadow Legends was the № 12 RPG in terms of revenue during the first half of 2022. The game launched internationally in February 2019, and since then, RAID: Shadow Legends has been beating revenue figures among mobile RPGs. ![]() Sensor Tower, an analytics platform, reports that the squad RPG RAID: Shadow Legends from Plarium Studios has surpassed the $1 billion mark in player spending on the App Store and Google Play and is the second highest-earning game in the world among Squad RPGs. Only the Falaise Pocket campaign expands the scope of the add-on, forcing you to capture territories, build defenses, and order reinforcements while helping a German army escape an Allied pincer movement.īut it's still over way too soon. All you generally do in these campaigns is fight, which leaves you with few decisions to make aside from ordering flanking maneuvers, moving units in and out of cover, and selecting special abilities. Here, you're pretty much always going it solo, especially in Tiger Ace, in which you lead a single German tank crew during a seesaw battle for control of the French village of Villers-Bocage, and Causeway, which deals with 82nd Airborne infantry squads assaulting the heavily defended La Fiere Causeway. ![]() The tradeoff comes in depth, though you don't have to worry about wide-ranging tactical issues that affect an entire map when you're looking after just a few units. This enhances combat intimacy nicely, giving you a reason to care about individual troops. Most of the missions have been scaled down to focus on handfuls of units battling for chunks of the French countryside in the weeks after the D-Day landings. None of the three new campaigns feel much like those in either the original game or 2007's Opposing Fronts expansion. Squad-level combat is the main focus of the three Tales of Valor solo campaigns. But this latest addition to the family is pretty paltry, featuring just a trio of miniature campaigns comprising nine abbreviated missions, three new multiplayer modes, and a few game tweaks that you could probably do without. That isn't necessarily a bad thing, given that the 2006 original is still the gold standard of World War II real-time strategy gaming. ![]() Stand-alone expansion Tales of Valor coasts on the Company of Heroes name. |
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